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Thread Statistics | Show CCP posts - 1 post(s) |

Moac Tor
Cy-Core Industries Stain Confederation
102
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Posted - 2015.07.03 14:38:38 -
[1] - Quote
I think a little bit of a theme park at the beginning is no bad thing for new players; something that will give the new players useful experience such as using dscan, sending them to low sec, and basically get them ready for life in a player corp.
It also needs to hook them into the living breathing sci fi universe with its 12+ years of lore and backstory. Us older players might be surprised by how much the new players love the details of the universe that we now take for granted and overlook.
I think that as long as you ease them slowly into the realities of the game before the ride has ended, then they will come out of it understanding a lot more about the game, and will slot easily into a player corporation where the real journey will begin. |

Moac Tor
Cy-Core Industries Stain Confederation
102
|
Posted - 2015.07.03 15:06:15 -
[2] - Quote
Random Bacon wrote:This is the most painful part for me, by far. It's one month to do anything other than mining effectively (unless you have massive support). What I did notice is that training a venture from scratch and moving into a retriever would turn over enough for a plex by the end of month 1, albeit grinding rocks for 10hours a day to hit this theoretical turnover. Being competitive in PvP still takes 2-3months of dedicated skilling (2 with an Int/Mem remap for competency skills, mid-neutral Perc / Will+Mem for the ships / weapons / drones) I've had new players who are a couple of weeks old play the crucial role in taking down 200 - 300 mil ships in small gang pvp (3 - 4 pilot fleets). You sound to me like your looking at everything from a solo isk/hour perspective which is the worst way to play the game, and certainly the NPE shouldn't cater for that playstyle. |

Moac Tor
Cy-Core Industries Stain Confederation
105
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Posted - 2015.07.04 02:29:24 -
[3] - Quote
I think the idea of focusing the character in the creation phase is a good one; like how the old system worked. This way the new player can roll three different characters using the three slots their given, and get a chance to be fairly proficient right off the bat at their chosen activity.
From their initial choice you can direct them to the appropriate career agents which should give them the ships and items they will be using in the path they have chosen.
Giving new players a jack of all trades skillset at the beginning will not only overwhelm and confuse them, but will also mean they aren't particularly proficient at anything either.
For example, they could have a choice from professions such as; Industrialist, Mercenary, Fighter, & Explorer.
- An industrialist would be directed towards industrial activities and be given skills in mining and manufacture.
- A mercenary would be directed towards mission running and would start out with core ships skills,
- A fighter could be directed towards FW and would start out with some combat skills focused towards small ship PvP.
- An explorer would have higher scanning and exploration related skills.
Of course this still leaves the door wide open for them branching out into other activities later on, but it means they will get a more focused experience initially with having decent skills in their chosen activity, and also being directed to the appropriate career agents to get them started. So if a player comes in wanting to be a fighter then you are not boring them with mining, trading, and manufacture, but instead are giving them a couple of relevant skills and ships so they can go out and pvp to some degree of proficiency right away.
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Moac Tor
Cy-Core Industries Stain Confederation
106
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Posted - 2015.07.06 02:42:47 -
[4] - Quote
Aerasia wrote:Don't be fooled by the bittervets. The SP system is a measure of how long you've had an account in good standing with CCP, and that's it. It doesn't measure:
- Your skill in the game.
- Your adeptness at trading.
- Your combat proficiency.
- Your spaceship pixel gloriousness.
- Your e-peen.
- Your understanding of the underlying business realities of an MMO.
- Your status in the EVE community.
All SP means is that for every 2M you have, somebody paid CCP for a month's subscription. That is it.
Why then are you insisting that new players need to be given free SP, yet at the same time in your tirade above, suggesting that SP is meaningless.
And by the way, you are wrong on both points. |

Moac Tor
Cy-Core Industries Stain Confederation
107
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Posted - 2015.07.07 01:21:10 -
[5] - Quote
It's amusing as the thread has descended into bickering about what skills should be removed, how much SP should be given for free, and the removal of attributes. All these things you are talking about removing are aspects which I and many others have derived enjoyment from, and have added complexity and depth to the experience.
What you are suggesting is like the doctor chopping off your arm to treat an infection in the hand. Do you really think chopping out the skill system is some kind of magic bullet that will fix new player retention.
Give new players more content by enabling older players to create this content, and also by providing a solid starter experience which will equip new players with the skills and hook them into the universe. This new opportunities is just bland and uninspiring and so I am not surprised at all that it has failed to increase retention.
My solution is give players a focused experience, let them choose their career path upon character creation initially like how it used to be in the good old days. This way you can give them the relevant skills and items they need to get started through the NPE without bombarding them with every possibility and countless free SP which they have absolutely no idea what to do with. |
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